![]() ![]() It needed some custom layout for a better experience and surely the text could be larger in some places but it was playable (controlled mostly with touchpads). While we don't have the "Playable" badge, I played Against the Storm on my Steam Deck. We would love to have the game "Verified" on Steam Deck one day, but we're not aiming for it for the Early Access release. Originally posted by Leisurely Luke:Hey! Thank you for your very kind words :) I'm looking forward to seeing how the game progresses. ![]() You'd need to do your own research though to figure out if it would be worth the cost overall.Īnyway, thanks for the demo, and congrats again on having a much higher level of polish than I would expect for an early-access game. ![]() While management-style games don't seem like an obvious fit for consoles, there does actually exist a market for them, and as they get so few such games they're pretty happy whenever such a game does turn up. the building UIs if they're not added yet.Īlso, just to wildly speculate for a bit, if you were ever interested in porting this game to consoles, particularly the switch (which does actually have touchscreen controls though no-one ever uses them) having controller support is probably the biggest single obstacle on the gameplay code side (not sure what engine you guys are using, though 3rd-party porting services exist if it's just engine stuff that needs to be redirected). Just adding support for navigating the main menu with keyboard arrow keys + enter button, or moving the in-game cursor with the arrow keys, would improve the deck experience quite a lot, and deck users could then 'fill in the blanks' by using the trackpads to emulate mouse movement for e.g. The best part about adding such support to the Deck though is that it could be done iteratively. The grid-based building of this game in particular feels to me like it could suit a controller better than the average city builder/management game. With my time on the deck so far I've been having a lot of fun playing games that work well in small chunks of gameplay, including other (admittedly more traditional) roguelikes such as Cult of the Lamb. One thing I was just thinking of was that I think this game could be really good on the steam deck. I wanted to especially praise the really high level of UI polish. I just finished the demo and I enjoyed it. ![]()
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